AI Insights · Timothy · October 2022
Top 5 3D Anime Games in Finland - Q3 2022 Performance Report
In Q3 2022, the top 5 3D anime games in Finland showed varied performance metrics across downloads, revenue, and active users.
In Q3 2022, the top 5 3D anime games in Finland displayed diverse performance metrics across downloads, revenue, and active users. Here’s a detailed look at the weekly trends for these games.
Genshin Impact from COGNOSPHERE PTE. LTD. saw significant weekly revenue fluctuations. Notably, it peaked at approximately $38.5K in mid-July and $21.3K in early August. Weekly downloads for the game varied, with a high of 1K at the end of September. The weekly active users remained relatively stable, averaging around 13K, with a peak of 14.3K in the last week of September.
Tower of Fantasy by Level Infinite had its highest weekly revenue of around $9.7K in mid-August, but this figure gradually decreased to about $1.2K by the end of September. Downloads saw a sharp decline from over 4K during its release week to just 79 by the last week of September. Active users followed a similar trend, starting at 3.1K and dropping to 681 by the end of the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced a relatively stable revenue stream, with weekly earnings ranging between $492 and $2.6K. The game maintained a consistent download rate, peaking at 580 early in the quarter. Active users also showed stability, hovering around the 2.9K mark, with a slight increase to 3.2K in late August.
HATSUNE MIKU: COLORFUL STAGE! from SEGA CORPORATION generated steady weekly revenue, peaking at about $1.8K at the start of August. Downloads for the game were relatively low but stable, with a peak of 529 in late June. The game’s weekly active users remained consistent, averaging around 2.5K, with a peak of 2.6K at the end of September.
The Legend of Neverland by Ark Games had a late start in the quarter but showed promising trends. Weekly revenue increased to around $664 in mid-September. Downloads peaked at 2.2K in early September, then declined to 259 by the end of the month. Active users started at 103 and rose to a peak of 1.4K in early September before declining to 472 by the quarter's end.
For more insights and detailed analytics on mobile game performance, visit Sensor Tower.